Sign in
Skip to main content

Discuss biomes and dimensions, including existing areas of the game and ideas for new ones. Share feedback on world generation, exploration, environmental features, and unique experiences players can discover.

1

Mejoras sobre los árboles

1 Comments

Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • 0
    Registered User commented
    Comment actions Permalink

    English translation of my idea:

    • Dynamic Tree Heights: Instead of uniform trees, implement structured heights ranging from small bushes (4-6 blocks) to ancient/centennial trees (30+ blocks).
    • Realistic Shadow Mechanics: Tree leaves should cast dense shadows, noticeably reducing ambient light levels beneath the canopy.
    • Better Bushes & Foliage: Remodel bushes using 3D layers (similar to mob head scaling) with leaf pixels. Add colorful fallen leaves on the ground (yellow, orange, dark green).
    • Forest Floor & Ecosystems: Introduce mud patches in humid forests, along with new types of mushrooms/fungi for aesthetics.
    • New Biome: A Mediterranean-inspired "Dry Steppe" biome featuring low shrubs and small trees adapted to dry climates.