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Discuss crafting, combat, enchanting, progression, and other core gameplay systems in Minecraft. Share ideas and feedback on how the game feels to play.

1

The Witchcraft Update

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    PART 3
    Add (optional but VERY highly appreciated) the Charm, a new magic item:
    ¬ It could be used in the off-hand, or have a dedicated inventory slot activated with a keybind
    ¬ It allows the player to cast medium-to-short-range spells
    ¬ Made from silver + a gemstone and rare/valuable materials (such as amethyst, redstone, diamond, lapis lazuli, glowstone, gold, netherite/ancient debris, Ender Eye, Blaze Rod, etc.)
    ¬ Each Charm is unique and has its own magical effect: shoot fire, poison, or ice at an enemy; heal yourself or allies within a certain range; grant a magical shield; provide protection; reveal enemies; make an enemy vulnerable; and much more!
    (¬ The Werewolf could be resistant to Charm spells)
    ¬ It could have an "attack speed" and a durability bar, or alternatively an "attack speed" and a long cooldown after a certain number of "shots" to keep it balanced