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Vertical and connectable slabs

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    Registered User commented
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    I know these have been suggested before, but this is the ultimate dream for so many of us Minecraft builders! Adding vertical and connectable slabs would completely shatter the limitations that have constrained creativity for over fifteen years.
    Instead of choosing between a room that looks great on the inside or a wall that looks great on the outside, we could finally build thin, realistic walls with completely different interior and exterior "wallpapers". Custom furniture, realistic window frames, sprawling city skylines, and intricate micro-detailing would completely transform overnight.
    With Mojang's recent shifts in philosophy—like introducing the shelf block and cushion and actively looking into vertical slabs—the community is closer than ever to seeing these building constraints disappear.
    The possibilities would finally, TRULY, be endless!
    Waiting for these updates is honestly the hardest part. Lol

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    Registered User commented
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    Keep in mind, 

    These would be limited to vertical+vertical and horizontal+horizontal combinations. To the player, they would still function independently—meaning you would target and mine each half separately based on where you look.

    Because the mobile edition features split controls, touchscreen players use the exact same central crosshairs as PC and console players. The placement logic is identical across all platforms. If a mobile player can precision-place a trapdoor or a stair block by aiming that crosshair, they can absolutely do the same with a vertical or mixed slab.

    Utilizing the crosshair angle and block bounding boxes—exactly how the game already determines if a trapdoor flips up or if a stair block faces north—is the most intuitive approach. The engine already calculates the exact pixel a player is looking at. If a player clicks the empty upper half of a block space that contains a bottom slab, the engine should simply snap the new slab to the top grid slot.

    Just like wood logs, placement can be determined by the face of the targeted block. If a player clicks the top or bottom face of a block, the slab places horizontally. If they click the side face of a block, it aligns vertically against that surface.

    To avoid a coding nightmare of thousands of unique block variations, you could treat this similarly to waterlogging. The coordinate space would hold a single base block ID but reference a secondary independent state layer to render and manage the second slab.