Overview
An endgame ocean biome with a pitch-black abyss, a unique deep-sea mob, and a twist: massive subterranean air caves hidden directly beneath the seafloor.
An endgame ocean biome with a pitch-black abyss, a unique deep-sea mob, and a twist: massive subterranean air caves hidden directly beneath the seafloor.
The Biome: Abyssal Trench
- Generation: Deep ocean ravines made of dark, tough Abyssal Slate.
- Atmosphere: Pitch black, quiet, filled with floating, glowing water particles.
- Hazards: Hydrothermal vents that erupt with damaging, upward bubble columns.
The Twist: Sinkholes & Air Cavities
- Sinkholes: Swirling whirlpools in the trench floor that pull players down into tunnels.
- Air Cavities: Tunnels drop players into hollow cavern pockets trapped under the ocean.
- Environment: Features fully breathable air, massive stalactites, and underground lakes.
- Visuals: Lit by vibrant Glow-Moss covering the cave walls in a soft green hue.
- Hazard: Wall Pressure Geysers shooting water blasts that knock players into walls.
The Mob: Angler Leviathan
- Appearance: A large, serpent-like deep-sea fish sporting a brilliant glowing lure.
- Behavior: Neutral until attacked. It hypnotizes small fish before eating them.
- Drop: Bioluminescent Gland, used for crafting custom light sources.
New Blocks
- Glow-Moss: Light-emitting plant life you can harvest with shears and place anywhere.
- Glow-Glass: Crafted using sand and Glands; shifts colors based on the time of day.
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