A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

1

STOP using HARDCODED ID to distinguish variants, aka OVER-Flattening.

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  • 0
    Registered User commented
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    • Spawner Eggs
      Use spawner_egg as ID and entity_data to store entity type
    • Mob Variants
      Put them into 1 (or 2, for sound variants) single folder at least.
      Imagine that every subfolder inside worldgen/ is scattered in minecraft namespace...
    • Explorer Maps
      Come on, it should be trivial.
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    Registered User commented
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    If Mojang really like hardcoded IDs, why not do minecraft:south_bottom_waxed_weathered_opened_powered_waterlogged_copper_trapdoor?

    Also, Imaging you made a dtaapack to add more pottery sherds/armor trims/banner patterns/jukebox musics, but have to choose another ID from an existing pottery sherd/smithing template/banner pattern/music disc, instead of just using a generic one and fills the corresponding item components.
    Mojang make those things data-driven but the driver is blind in one eye.