Hello Mojang Team,
This is a follow-up suggestion about the Uncrafting Table. I wanted to share another idea that could make this feature more balanced and fair. Many players also seem to like this idea, so I wanted to suggest a balanced way to implement it.
If an item has been used or is damaged, it should not return all of its materials. Instead, the amount of materials returned should depend on its durability. For example, a heavily used Stone Pickaxe might return only 1 Cobblestone and 1 Stick instead of all the original materials.
Items found in chests, shipwrecks, villages, through trading, or dropped by mobs should also be able to be uncrafted. However, to keep the game balanced, these items could have a random chance to either return all of their original materials or return fewer materials.
I think this system would help players fix crafting mistakes, reduce wasted resources, and make survival more enjoyable without creating exploits or making the game overpowered, while still keeping Minecraft fair and balanced.
Thank you for reading my suggestion!
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