OverviewTo give players more agency over their world layouts, this proposal adds a "World Geography" section to the main "Create New World" page. By exposing existing engine multipliers via safely bounded sliders (e.g., 0.5x to 3.0x), players can choose their macro-geography without an engine overhaul.Why It's Safe & SimpleNo Rehaul Needed: It uses multipliers on parameters the engine already calculates (like xz_scale, continentalness, erosion).Performance Protected: Bounded limits ensure block density and rendering loads stay stable, preventing crashes. Structures like villages will still spawn flawlessly.Full Parity: It works identically across Java and Bedrock devices.Proposed Sliders (Full details in the comments below!):Landmass Continuity: Toggle between localized island networks or massive continents with deep oceans.Biome Scale: Scales climate size so rare biomes (like Mangrove Swamps or Cherry Groves) generate as massive, immersive territories instead of tiny strips.Cave Frequency: Solves the underground "Swiss cheese" problem by letting players choose between isolated cave systems or dense labyrinths.Climate Weights: Balance or weight the map toward Cold, Temperate, or Warm zones.
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