Hi Mojang! Part 1 was about the center island. This is about everything past it.
Core Idea: Land Gen
Right now all outer islands are flat. They need height. Some islands down low at Y=30, some floating sky islands at Y=200.
Biomes:
Pale blues, deep magentas, bright yellows. Pools of a water-like liquid you can swim in, but stay too long and you get poison and nausea. Jelly-like creatures drift in it. Mouse-like creatures scurry on ground and drop tiny morsels. Cooked they give 1 hunger but 20 saturation. Big floater creatures drift between islands. You can ride them across the void.
Everything is black. Visibility is tiny. The ground has thick particles so you can’t see where island ends and void begins. Black trees with glowing red insides. Hostile creatures with shining red eyes stalk you. They don’t attack at first. They play with you. Here you are not the hunter. You are the hunted.
Structures:
End Shipwrecks: Crashed and claimed by the island. Vines on the side, purpur scattered 30 blocks out. Elytra destroyed, potions turned to poison, shulkers gone. Little creatures live inside. One chest may have a map to the nearest End City.
End Towns: What we have now. Small, 1-2 towers. Early loot.
End City: Massive. Multiple towers and bridges. 3-6 ships. Lots of loot and shulkers. You can get lost in one. True end-game.
The End needs to feel like an alien planet with places to settle, places to fear, and real reasons to explore.
What do you think should be added?
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