I don't know about what other people think, but I'm getting sick of re-textured wood, decorative items, and biome exclusive mobs that drop nothing of value giving me no reason to want to look for them. Could we instead get some actual content that would add value to the game, like maybe some new monsters like Goblins, Orcs, and other creatures that would spawn in the wilderness but also in new structures and they would drop new items that would be used in crafting for new weapons, tools, or just a new item, maybe there could be new optional bosses that the player could summon, maybe you could add raids on player bases from Pillagers or monsters, you could add new monsters to the game and make it so that all enemies get harder as the player progresses in the world, you could add a comfort system (like in Valheim) giving the decorative items (like carpets, banners, mob heads, ect) a purpose where they could give the player a positive effect that would make the player stronger while they have it and the effect will last longer depending on how high their bases comfort level is, and a better endgame that has more to it rather then getting an Elytra and killing the Wither. To close this I don't mind that Mojang adds new biomes and blocks, but I feel that its getting to the point of being filler content that adds new stuff but they don't really add any new meaningful features for the survival part of the game, but hey that's just how I see it. Anyways, Bye :)
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