In continuation from part 1 of this post, the link to which is below.https://feedback.minecraft.net/hc/en-us/community/posts/46596570236685-Dungeon-Upgrade-Part-I. So for dungeon bosses, I took much inspiration from the MCD bosses, and some fantasy tropes, so starting with the stone golem/gargoyle, which are the same in all but appearance. 80 hp, iron golem damage attacks, has a ranged 8 dmg stone throw attack. Drops a stone heart, which may be used to make a stone golem of your own, faster than an iron golem. Going up with a labyrinth boss, the watcher is basically a elder guardian, but they can fly, have 180 hp, and when the laser hits it in lifts a random negative potion effect for 10 seconds. Managing to give it the blindness or darkness effect makes it fall to the ground, helpless. Drops a watcher eye, which may be linked with a diamond to make it so when you right click the diamond you can see through the eye as if you were there. And the last boss for this post, the mountain golem, a necropolis boss, made of a bunch of stone and rocks, with a walkable multipart hit box. You can mine the mountian golem with a pick axe to get to its heart chamber, and all attacks to its heart block deal triple damage, however it will summon mini stone golems like in MCL with 20 hp who attack you, and once per fight, summons a stone golem inside the chamber, when it hits half health. The mountian golem has 600 hp, it’s attacks are big sweeps the deal subwarden damage. See rest in comments
Please sign in to leave a comment.
2 Comments