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Maximum Optimization and Maximum Compatibility for all devices for the 26.2

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    Registered User commented
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    I hope you Mojang could possibly ever take this great idea! I hope people would be happy after this implementation! Or it's just all a concept.. And btw additional info(did not try OpenGL for the 16 chunks render distance in 26.2-pre-6 in my Intel Celeron 5205U and Intel UHD 620 but maybe it'll be the same i think) and what in the monstrosity of the optimization methods i did lmao atleast not in diminishing returns yet! And wait btw still is there a fallback option when OpenGL 3.2 was like unstable for example in 26.2 can it be fallback to like OpenGL 3.1, instead of OpenGL 4.1 minimum requirements, can it be like still in OpenAL 3.3.0 or lower.. why not make it even lower like OpenGL 3.2.. because my game literally detects in windows in Minecraft Java 26.1.2 that it's stuck at OpenGL 3.3.0.... not sure about that in 26.2. when now the requirements changed from OpenGL 3.3.0 to OpenGL 4.1... i hope you may still able to support OpenGL 3.3.0 to lower mojang and also i which is also also a feature like a Low End Device Mode button where the user can enjoy in their modest hardware in the least graphical settings possible without literally downloading Sodium(dang it requires OpenGL 4.5 or higher or something like that luckily i have OpenGL 4.6 instead), Lithium, Sodium Extra and Sodium Extra Information to just disable fog, increase the render ahead from default 3 to 9(this is kinda helpful ngl tbh btw) and absolutely no FOV, POV and weather effects..

  • 1
    Registered User commented
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    And only deprecate this idea when Minecraft Reached Version 40.x or something like that, not sure of this all idea is possible to i hope to see the day of this and live with it!

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    Registered User commented
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    oh shoot what is this topic i accidentally suggested to post there is no option literally for "Optimization"..? but atleast it's related to gameplay experience right?😅️