*Primordial Biome: First Expedition*
A timed expedition dimension to Earth's ocean 500M years ago. Not an Overworld biome. No bases, no farms. Runs last 20-30min.
*Loop:*
Build portal → Enter → Air lasts 10min → Refill at black smoker vents → Mine Vent Compound → Craft Primordial Draught → Escape before portal seals. Surface timer: linger >5min or idle 90s = lightning + predators.
*Core Systems:*
1. *Breath*: Oxygen bar tied to vents. Storms cut surface air. Vents give air + materials.
2. *Corrosion*: Overworld tools/armor decay 4x faster. Biome gear resists but stays here.
3. *Anti-Grief/AFK*: No beds/anchors. Ender Chests disabled. Portal locks after exit. Chunk unloads.
*Bedrock/Switch Safe:*
No terrain gen. Entity cap: 12. One structure. Reused particles/sounds only. 30 FPS target.
*Rewards:*
Fossil decor, vent light block, "Cambrian Glider" with low durability for scouting. No combat power creep.
*Why Add:*
Fills "short adventure" niche like End/Nether. Teaches paleo-ocean themes. Zero impact on Overworld progression.
Full design doc v5.2 with item stats, mob, and spawn rules ready for Mojang review on request.
Thanks for reading.
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