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Discuss Minecraft's scripting and modding capabilities, including APIs, tools, customization, automation, and creator workflows. Share ideas and feedback on how players and creators can extend and customize Minecraft.

2

Custom Block and Item Creation

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    If the idea gets into the snapshots, I would try to make Bluestone, separate from redstone.

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    I would like to create command wands to execute commands by using it them. I was going to upload the mod but i delete it because I quit using mods.

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    I was thinking that I could add a 2nd level of the blast furnace and the smoker that smelts the items in 1 second. I was thinking that the recipes for these are the same recipe pattern:

    For the Melter: # = blast furnace, x = iron ingot.

    For the Incinerator (or something like that): # = smoker, x = logs.

    x#x
    x#x
    x#x
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    I was doing mods again, and now I quit using them again because when I was recreating the Lorenz Attractor project on Minecraft Makecode, it got an error and I don't see what was the problem of the error. My problem could also be why my other mod which is a recreation of the Earthquake project didn't work properly. That is going to be the last time I use mods. For now I will datapacks instead.

    I was using MCreator to make the mods.

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    I think I wish for this feature for the 6th or 7th snapshot of Minecraft.

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    I was using MCreator again, and at 1 moment, I thought it was too complicated. I was using a version of the software where if the project has finished (decompile/depile) task, it wouldn't close out or restart the system and have the project as if it was not there. I couldn't have custom blocks while having custom trees. I Couldn't have items or projectiles with custom models. I couldn't have custom entities with custom models. I couldn't have custom identities set up properly like with vanilla.