Enchantment Slot Capacity + Anvil/Grindstone Fix
Problem: All end-game players use identical enchantment builds. No meaningful choices.
Solution: Enchantment Slot Cost
· 1 Enchant Level = 1 Slot (Mending = 2 Slots).
· Each item has a max slot capacity.
| Item | Slot |
|Sword/Axe|11|
|Spear/Trident/Mace/Bow|10|
|Crossbow|8|
|Pickaxe/Shovel/Hoe|9|
|Chestplate|10|
|Leggings/Helmet|9|
|Boots|13|
New Mutually Exclusive: Fire Aspect & Knockback (they cancel each other).
2. Anvil Fix:
· Level addition works logically: Sharpness IV + I = Sharpness V.
· "Too Expensive" limit raised so manual repair stays viable.
3. Grindstone Fix:
· Top Slot: Enchanted item.
· Bottom Slot: Empty book.
· Result: The FIRST enchantment in the tooltip transfers to the book, losing 1 level (except single-level enchants like Mending).
· Other enchantments on the item remain untouched.
Why: This forces meaningful build choices instead of everyone using Sharpness V + Unbreaking III + Mending on everything.
4. New Enchant for chestplate:
Resilience — Chestplate enchant. Reduces debuff duration: I: 20%, II: 35%, III: 50%. Only works on debuffs longer than 5 seconds. Maximum reduction capped at 90 seconds.
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