A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

9

Paid add-ons (mods, resource packs, MTR, YSM) – EULA clarification needed

3 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 3
    Registered User commented
    Comment actions Permalink

    Has anyone else noticed how the Yes Steve Model (YSM) ecosystem has evolved? The mod itself is free and offers some nice customization options, but the paid model scene is getting out of hand. Creators are advertising 'Minecraft player models' everywhere, using the game's popularity to drive sales, while the encryption locks the content exclusively to YSM users.
    This setup raises serious questions about whether it crosses into commercial exploitation of Minecraft modifications, which Mojang has historically been clear about discouraging. Even if the models are original creations, tying them so tightly to a mod for Java Edition and selling them as 'Minecraft-compatible' feels like it's pushing the boundaries of the EULA. 
    What do you all think — should Mojang provide clearer guidelines on mod add-ons like this, or is the current 'don't ask, don't tell' approach fine?

  • 2
    Registered User commented
    Comment actions Permalink

    I believe the YSM models seriously violate Minecraft's EULA. These are not general-purpose art assets — they are actively encrypted by the YSM mod into .ysm format files. They can only be read by the YSM mod itself, which means these models can reasonably be considered derivatives or extensions of the YSM mod. Yet they are openly sold on various video platforms and websites. This is clearly equivalent to in-mod purchases (MOD IAP).

  • 0
    Registered User commented
    Comment actions Permalink
    First off, I have no issue with Yes Steve Model being monetized, and here are four reasons why.
    One, the mod itself is free. Two, not all models are behind a paywall. Paid ones need sales, so they get promoted more, meaning you're more likely to see them on popular sites and social media. But that's just the algorithm feeding you what it thinks you want—it's not proof that every YSM model out there is paid. You can absolutely look for free models yourself instead of complaining about paid ones. Paid models are essentially a premium experience, and it's entirely optional. They're custom products aimed at a niche audience, not the masses. Think of it like luxury cars versus budget models—each has its own strengths and market.
    Three, Minecraft is for almost all age groups, and spending power varies wildly. A model that seems affordable to you might be out of reach for a younger player. This ties back to the target market of paid models—the gap in experience, the difference in mindset, and the sheer size of the player base are exactly what's fueling this debate.
    Four, you can't expect every creator to keep producing out of pure passion with nothing in return. Players want a good experience, and creators need feedback. Monetization gives creators incentive to make better work, and it also prevents high-quality stuff from becoming so common that it loses its value entirely.