The Problem:
The current Ominous Bottle mechanic (added in 1.21) breaks the game's immersion and internal logic. As many players feel, it turns a "deadly curse" into an optional, consumable item. It feels unnatural that killing a Raid Captain has no immediate consequence unless the player "chooses" to be cursed by drinking a bottle. It is the equivalent of punching someone and having them ask for permission to be angry. It removes the "revenge" aspect that made Pillagers a unique threat.
Instead of dropping a physical bottle, killing a Raid Captain should release a Lingering Ominous Effect in a small area (3x3 or 5x5 blocks) around the death location.
- How it works: When a Captain dies, a dark, smoky particle cloud appears on the ground (similar to Lingering Potions but dark/ominous).
- The Mechanic: Standing in the cloud effect for 20 seconds gives the curse. During this time, the Illager icon will flashing increasingly faster; once the 20 seconds are up, the player receives the Raid Omen effect.
- The Choice: This preserves player agency (you can walk away to avoid the raid), but it feels like a natural part of the world. You are actively "investigating" or "succumbing" to the dark magic of the Illagers.
Thanks for reading my idea!
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