While I love the way the sculk grows and bubbles as you grow it, I feel like it's still missing something. If it's in a large open area It feels pretty flat, currently, the overall terrain does not change much aside from the haphazardly placed one block high sculk related blocks. If It's going to be a full on biome, it needs to differentiated from moss a bit more. Once it has progressed to a large enough size in a large open area, it should grow its own vegetation like structures. I suggest that instead of the typical Tree's fungus and grass, we get large blobs, blisters and geysers that build up around existing structures, almost like the sculk hasn't just replaced the natural terrain but buried it under its sludge.
I've also noticed That sculk can't covert or even remove flowers leaving them behind in patches, suggest replacing them with their own sculk variants maybe a sea anemone like texture of a tall but thin bulbous sculk block
Another type of Unique "vegetation" could be root like structures that pulse or resemble slime molds climbing up walls and curling around obstacles much like a tendril
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