Since the sculk grows when mobs die nearby, and the warden looks like it is made of sculk, it should heal itself when mobs or players die near it. This helps prevent players returning to their death location over and over again until the warden is dead, instead encouraging running in, grabbing things, and running away. This also prevents swarming the warden with Golems or Players, since it heals each time it kills one of them. An additional idea (Not sure if this ought to go to a different post) is that the warden could actually grow larger and gain more health, damage, maybe new attacks etc. when something dies near it and it is already at/near max health. Overall it fits with warden lore.
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