instead of needing lapis lazuli (which can be kept for the early game and mod compatibility) the following proposal is such:
allow the enchantement table to use specific items found from adventuring in the game to get specific enchants, at the cost of needing MORE of said items (up to a stack) for each level of enchants
my toughts are:
- nautilus shells for "aqua affinity"
- fermented spider eyes for "bane of arthropods"
- blocks of gold for "density"
- a sculk catalyst for "mending"
- a stack of cobweb for "silk touch"
- blaze powder for "fire aspect" and/or "flame"
- air charges for "knockback"
etc...
additionally, i suggest to get rid of the "too expensive" thingy for a more intuitive linear level requirement based of the material tier, plus one level per extra enchants on the item.
this suggestion solves multiple issues at once:
firstly, it gives the player actual reasons to go exploring
secondly, it give another use to those items, outside of their first intended use, WHILST giving more depth to the gameplay experience
and lastly, it also get rid of the randomness and arbitrarily-ness of the enchanting mechanic
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