I understand that the sulfur spring sort of like a azealea tree gimmick, but there's no reason for it to be exactly the same thing. I'm assuming the idea is that just like how the azealea tree is subtle and tricky to notice immediately, the sulfur spring is meant to be as small as possible to make it work. The issue is that sulfur is such a bright yellow that subtlety is already out the window, so making it small is pointless. The yellow clashes with every biome that isn't a mesa, which makes it really odd.
So here's my proposition. Either (A) forget the azealea gimmick and make it bigger, using the cinnabar blocks on the edges and maybe some terrocotta to really make it like a hot spring, with the water color be a bright blue instead of dark green, kinda like the one's in Yellowstone I would also suggest a clearing around the spring if generated in a forest to sorta show decay; (B) make the sulfur cave's biome specific to warm dry biomes sorta like how the deep dark only spawns in mountain regions; or (C) make the sulfur spring a subbiome of warm dry biomes (mesa) with the generation sorta like a lush cave but on the surface and with all the new blocks. A sulfur cave is guarnateed to spawn under this subbiome. The last option is kind of a combo of the first 2 and is the MOST ideal, it would really make this whole update really cool. Otherwise, combine the first 2 without making it a subbiome; it's just a structure that indicates a cave biome that particularly spawns in mesas.
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