In my opinion, the warden is very weak and easy to defeat. The player can simply build 4 blocks up and defeat the warden, to combat this, when the warden shrieks at the player it can deal knockback and damage (similar to the ravager).
The warden should not take fall damage, or be able to drown, this would make sense, as the iron golem (a smaller and weaker mob) doesn't, this would also prevent using the fishing rod to fling the warden up to deal massive damage. The warden would take reduced fire/lava damage so the player doesn't just place lava and leave. The warden should take reduced projectile and blast damage, to prevent bow spamming and just killing it with end crystals.
Just by adding some of these in would make the warden feel more like a "natural disaster".
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