1. City Dynamics & Demographics
We propose "Cities"—massive hubs (3-6x village size) housing 100–300 "Civilians." One city spawns for every 4–5 villages. Cities feature multy-story buildings using monumental-scaled village style, while Jungle Cities use a mix of ground-level huts and Suspended Treehouses connected by wooden bridges. Cities always follow the biome DNA of their local village
Civilians observe a evolved village schedule.
2. The Mountainous Forest & Trading Hubs
A new biome, the Mountainous Forest, blends Plains and Taiga aesthetics. Its an hybrid between taiga and plains .They serve as the Llama's Natural Habitat ( wandering traders tame llamas there)
Crucially, every city and village contains a Wandering Trader Outpost. These permanent hubs facilitate inter-city commerce
3. Regional Subsistence & Staples
To enhance immersion, specific staples replace wheat across different biomes:
Cherry Groves: East Asian-looking residents cultivate Rice in terrace farms adjacent to Bamboo forests.
Deserts: Middle Eastren-looking residents live on Barley , a drought-resistant grain.
Jungles: Dark-skinned inhabitants rely on Potatoes as their primary energy source.
Mountainous Forests: Residents cultivate Corn used for food and taming llamas
4. The Cultural Palette
Architecture adapts to materials: Cherry Groves (villages &c ities) use bamboo/pink wood (Asian style), Swamps use floating logs, and the Pale Garden villages are just plains villages with pallor (no cities)
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