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10

Anvil Cost should be relative to value of the item, but not increase.

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    Registered User commented
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    Additionally, it shouldn't cost Exp to name an item

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    Registered User commented
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    Interesting thought. The anvil cost is designed to increase so that it cannot be repaired infinitely, and in general, the more enchantments an item has, the more it takes to repair. But I do see how Mending makes this seem a little annoying, it could maybe go up based on the number of times it has been fixed, but relative to the enchantments, so an item with more enchantments goes up faster than one with just 1 or 2.  and an unenchanted one could have very low cost increase.

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    Registered User commented
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    There isn't a reason why you shouldn't be able to maintain your powerful gear indefinitely