Curses are a pretty useless mechanic at the moment:
their pool is limited, their effect is boring and unoriginal. They are often seen by the players just as a nuisance. Curses should be a new type of unremovable enchantment (the same as currently) but they should give the player a benefit accompanied with a downside:
- Curse of Binding: applied on armor, makes the player take X less damage from all sources, but the armor cannot be removed in any way (except death).
- Curse of Vanishing: applied on tools, weapons and armors. The item slowly regenerates his durability (useful for example with bows with infinity that cannot have mending), but it disappears when the player dies with the item in the inventory, or disappears when the player is too far away from it for too long (even if it's in a chest for example).
- Curse of Famine: applied on melee weapons. The weapon deals X% more damage with each blow, but every time the player hits an enemy, it loses a portion of its health. Killing a mob instantly regenerates some health.
Curses like these and many others could allow for the player to choose his own personal equipment, evaluating the upsides and the downsides with every curse.
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