I think we can all agree when I say that 1.15 was the most lackluster addition to the game in recent times. The only feature it added is a novelty that most players will never encounter, and those who do don't have any reason to interact with it. While they have recently added the ability to wax copper blocks to prevent oxidation, it still only has applications to a fairly niche part of the game, and I think that's a problem.
With that introduction, I would like to propose an Apiarist Villager. Not only would it help to introduce players to bees, but it would also give bee farms a practical purpose for non-builder players by allowing players to trade honeycombs for emeralds, or allow those who don't wish to farm bees to have access to honey and honey blocks. It could also potentially give a way for bee farms to be automated, similar to how Farmer Villagers can automate crop farms.
Another thing in a similar vein is that I would like to see an overhaul of the honey system. Perhaps honey could act as an alternative to suspicious stew based on which flowers the bees interact with (like how honey in the real world can taste different based on flowers) or perhaps introduce a new mechanic entirely.
The framework for this villager is already there: items to be traded, the beehive (maybe renamed to Apiary) as the job block, and a mechanic that could use more attention. All it needs is a little push to greatly improve one of the most under implemented mechanics in the game.
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