For a game made entierly out of blocks Minecraft already surprisingly immersive, but many Biomes, while visually very distinct, share the same vibes and atmosphere, partially due to the lighting, but also because they all share a similar ambiance..
Ambient effects like heat waves in the desert & badlands during the day, northern lights or shooting stars in colder biomes at night (as well as maybe solstice-like all light & dark days) or mild fog on clear mornings in jungle and swamp biomes would go a long way to improve the games "realism" factor andwould also give insentive to build in many different biomes. This would also perfectly play into 1.19`s focus of wilderness and immersion as demonstrated by the fireflies. Also increasing the likelyhood of certain weather phenomenons like thunderstorms in jungles would be pretty cool. Cloudcover could also play into this: Different cloud formations could bring simple variety, but you could also make them biome dependant (less clouds in the desert etc.) or even use increasing cloud cover to foreshadow (haha get it?) rainfall, just as an example. Other effects might include pollen season in flower and birch forests, some kind of mushroom weather effect for the mooshroom islands and some falling leaves for forests.
All that could also play into a mild seasons system, probably one moonphase for one season, but that would just be the icing on the cake tbh. In that case, pollen would only happen in sprin/summer and fog in fall or sth.
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