Please can you consider increasing the Simulation distance limit in Realms / Bedrock from the current limit of 12 to a more useful level, say 40? Or, make the limit equal to the current selected render distance?
Most PCs these days are easily powerful enough to handle a render distance of 34 chunks or higher, yet the simulation distance is still capped at 12 chunks. The current limitation means that in many cases, mobs and dynamic items that are distant, but still visible, appear to be frozen and immobile, and redstone devices appear to be not working. This is made even more apparent when looking through a Spyglass, in that everything that can be seen in the spyglass appears to be stuck. Also, some mobs even disappear completely, e.g. dyed sheep disappear when outside of the simulation distance, even though they are really there, and cannot be seen through the spyglass at all.
An increased simulation distance maybe would slow the game down, (especially on a Realm?), but it should at least be a user choice? I'm a bit biased here because I want to setup a line of flashing Redstone devices along a distant mountain range in my Realm, but even though I can see the devices, they don't appear to flash until I get really close to them, which makes it a bit pointless building them in the first place.
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