The random nature of Minecraft's world generation is fun, though restrictive as players don't get much control over how the world will generate, besides picking a seed. Not knowing what the world will look like at spawn isn't necessarily fun for creative mode players, and so many types of seed viewing software exist today. I think this should be a feature built into Minecraft and expanded upon. Imagine a pre world generation screen where you pick a seed, and it shows you a map of the world. But you only like a section of it, so you select that section, and randomize the seed again. Players could select areas from a variety of seeds, and mix them together into one big world. Any spaces they don't decide could then be given a set seed. It would be pretty essential to create a way to blend the world generation from seed to seed. Maybe players have to leave gaps between the chunks they select, which the algorithm could use to smooth out the terrain between 2 different seeds.
Some features that would work well with this would be the ability to restrict chunk loading, so players could save them for future updates. The ability to change generation modes for different areas, such as making an area AMPLIFIED generation, and another superflat. The ability to translate the coordinates of different seeds, to bring areas you prefer closer to spawn. Allowing for custom generation, and single biome generation for areas. et cetera
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