Each tool would have its own use for combat.
Axe - Axes would be more properly balanced for combat, and made as a risk-reward type of weapon with a high penalty for missing a hit but a high reward in damage if you do hit. If you miss a hit with an axe, it gives you a large cooldown penalty that carries over to other weapons as well. Excels at one-on-one combat but is not good when used against groups of enemies.
Pickaxe - Fast weapon with little penalty for initially missing a hit, but damage dealt with it increases as you land consecutive hits with it, or combos.
Shovel - Critical hits dealt with a shovel while the opponent is not blocking stuns them for a short amount of time, allowing you to combo into other weapons. Shovels deal extra knockback to monsters and when enchanted with flame can be used to light a creeper's fuse when you hit one. A creeper can be hit back into a group of enemies, exploding and dealing damage to them.
Sword - Great for dealing with hordes of enemies and group fights. The sweep attack can hit multiple enemies at a time and can be upgraded with enchantments.
Hoe - Long reach. When you strike an enemy with a hoe, it pulls them towards you. This can be used for when you want to get into melee range of an opponent using a ranged weapon.
Fishing Rod - Can be enchanted with an enchantment to pull yourself towards your opponent if you hit them with the lure.
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