I bring greetings from Reddit.
Currently, you deal a critical hit when you attack an entity while your attack cooldown is full and you are falling. This makes combat more strategic since it involves jumping (or pulling an Indiana Jones and throwing yourself off a ledge), but I think it would make even more sense to have the extra damage dealt from the critical hit be proportional to the player's downward velocity.
For example, the player could get extra damage equivalent to, say, half their downward speed (in blocks per second), in addition to the boost that already exists.
So let's say that Steve jumps up one block and hits a zombie with his diamond sword on the way down. He should get the extra 50% of damage that he normally does, and then an extra 0.3 (approximate) damage for the speed he was falling at. If he had jumped from ten blocks in the air, he would be moving at around 12 blocks per second and therefore get 6 extra damage. Now I know what you're thinking; that sounds super OP. Well, yeah, it kind of is. So here's another method: you get extra damage equivalent to the number of blocks you've fallen, divided by 3. So if you fell 12 blocks and hit a mob, you would get 4 extra damage. It's more linear and less OP that way, I think. Anyway, tell me how you feel about it!
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