Totems of undying are designed to provide a second chance when a lethal situation is encountered and experienced, but it seems like being cornered by the warden will rapidly kill someone regardless of having a totem (1/2-hit kill to 2/3-hit kill.)
To make the totems fulfill their purpose better, I propose that totems should briefly stun the warden and remove effects like darkness, since being too close to the warden and the impaired vision are often what get players killed, temporarily removing those factors should give players a good second chance. (also, the totems could give temporary speed/jump boost)
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