Discuss Minecraft's mobs, animals, and other non-humanoid creatures. Share feedback on existing mobs, ideas for new creatures, and ways to improve their behaviors, interactions, and role in the game.

1

Totems should remove debilitating effects like darkness and stun the warden

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    Ideally, the player would have about 3 seconds to run away before the darkness returns and the warden begins pursuit (or, if the player is good enough to get distance but then resume stealth, begins wandering around.)

     

    edit: On second thought, 3 seconds is a bit too much, maybe the effect is greater on easier difficulties, but less on hard mode?