Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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Darkrite and Enderite (everything about Enderite is in my comment).

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    Registered User commented
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    Some extra thoughts about the darkrite is that it needs to be mined with a netherite pickaxe and when you mine it you get darkrite alloy which needs to be combind with 4 diamonds and you need 4 of the alloy to craft a darkrite ingot. I was thinking about enderite armor as well where you have to beat the dragon before this material called Aftermath Remnants
    Can only be collected using a Netherite Pickaxe
    With the addition of Aftermath Remnants would be a special crafting table for the tools that is made out of wood you only find in the End
    When wearing Enderite armor, you will regain health when damaging an End mob
    When wearing Enderite armor, you are slower in water and drown 2x as fast. And it would have a dragon connecting to the end crystal effect, So you could make end crystal charge towers around you base to very slowly heal your gear and get half a heart or a heart a sec when in a ten block radius aswell. And well jumping while in the air would teleport you forward 2 blocks. Both of these armors are combined with netherite armor and have the same stats like for example protection points the both have the same but the abilitys are different so it's kinda choose your path when you pick ethier stealth and alert or fast and powerful. I haven't figured out the weapons and tools abilitys and names yet. I hope you guys like this extended idea.

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    Registered User commented
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    A different mechanic for the darkrite armor. This mechanic is all about using the skulk blocks to your advantage. The boots allow you to walk super fast on the skulk growth blocks, the leggings allow you to walk past a skull catalyst and pick up 5% of the all time skulk catalyst xp it has collected and suck it out the blocks and comes out of the skulk catalyst. The chestplate would allow you to gain a strength boost when around the skulk catalysis and if 1 leval of exp gets into it and your around it with darkrite chestplate when it happens you get a permanent 1.5 damage boost until you die or take the chestplate off. The helmet has the same things that the warden and the skulk sensor have on their heads/tops, this allows you to detect a mob such as a creeper walk in skulk sensor range of you. But its very similar to the warden in these features. If theres a skulk sensor in your range and that skulk sensor defects a mob or a player walks into its range then it sends a signal to you if your in its range. So that means if you max distance away from the skulk sensor so that you cant go any farther without getting out of range of the skulk sensor and the skulk sensor detects that just walked into its range it double range for you that you can detect. And this feature is like the warden too. If a skulk shrieker in your simulation chunks activates you can hear it with the helmet. And if you check the map and the shrieker is in your maps range, theres a marker on where it activated.