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43

An option to make the shift+F3 pie chart OP-only on servers

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  • 1
    Registered User commented
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    The Pie chart, in multiplayer situations exposes Enchant tables and bells... making Enchanting on unprotected (not plugged in to protect individual player plots) problematic.

    The Pie chart shows chests... making basic storage in these environments problematic.

    The Pie chart shows e-chests... making the essential use of them, on these type servers, difficult at best - impossible at worst.

    The Pie chart shows conduits, trapped chests, and campfires... dead giveaways of player activity... making them impossible to use.

    The Pie chart shows spawners... putting everyone of these at risk of destruction... without having to go to any effort to actually search them out.

    While I understand Mojang's mission as regards educating would be programmers, and I understand the value of having a tool both for Mojang and coders of this level of power. In the case of the multiplayer setting this is a tool that is otherwise only obtainable through hacked clients, known as ESP. (Something which I will note, would NOT be allowed - in its hacked client variety - on many multiplayer servers. Something many have banned players for using.) The Pie chart is not a tool required for everyday game play, either in single or in multi player settings, and is far to overpowered in settings where griefing/raiding is either merely accepted, or actively encouraged.

    I believe Mojang should reconsider it's inclusion, that should either be removed entirely or at the least, be restricted from showing these details.

  • 1
    Registered User commented
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    On servers where players can do things like PVP in survival mode, this debug feature presents a problem with hiding resources from other players or building "secret bases." People are able to use this pie chart and play with render distance to locate anything that pops up on the various menus: specific mobs, enderchests, shulker boxes, even regular chests. It ruins that aspect of the gameplay.

  • 1
    Registered User commented
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    Also, the number of loaded entities helps on this (that "E: [number/number]"). That can also help locating a base with some sort of legal "cheating". If those 2 could be disabled while reducedDebugInfo is On, for example, would be fascinating (though that also removes coordinates...). Or a better option, just put it optional! Let the server decide if the players can see those 2 or not! At least in survival servers, those 2 are very cheaty... People can find bases very easily with those things without any effort. Not too cool. If they follow us to our base, or accidentally find it, now that's cool. Not with this legal cheats that can't be disabled.

  • 0
    Registered User commented
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    agreed

  • 0
    Registered User commented
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    I agree. This feature is overly harmful to multiplayer servers. Allowing players to cheat and disguise it as using a debug feature. This feature never needed added and it should be removed.