Minecraft worlds feel small, despite the huge caves and mountains
- small caves in 1.17 makes you feel like you are actually deep in the world because you can only see the cave in front of you, and it makes the world feel big. The huge caves in 1.18 make the world feel small because you can just walk in a cave from y 100 and end up at y-50 because the caves are just that big and long. Sometimes you can see deepslate caves that almost reach bedrock from the surface. It seems like big caves are more common than villages (Maybe because of how huge they are and that they can go for hundreds of blocks for every cave), and it makes them uninspiring and boring. If you find one big cave, you are likely set for the entire game and it discourages exploring other areas because you can get everything from that one cave. I'm worried that cave biomes like the deep dark aren't going to be as immersive and as scary as it could be, because it doesn't even feel like a cave anymore with so much open air. You could just run away like on land and there is nothing to stop you, as opposed to smaller caves forcing you to only run where the cave lets you (maybe there is already a solution being implemented). I think big caves should be a thing, but shouldn't connect to as many other caves, and the absolutely massive ones should be almost as rare as a 1.18 mountain that can reach the clouds.
- For some reason, mountains as of 21w38a seem to only ever go up as high as 140 blocks, and I rarely ever see anything above y=170. Maybe the average height should be raised?
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