Chunks with the Archaeology structure would have a small, invisible storage, equivalent to a chest or two. When items naturally despawn, they are added to this storage. Using the archaeology tools that will be added in a future update, these stored items can be recovered from dirt, gravel, and sand blocks. This applies to blocks/items that De-Spawned outside of the designated archaeology site structures. The items can be randomly pulled from the storage when using the brush. When a chunk’s storage is full and an item despawns, older items from the storage are replaced. But some items would have priority. This priority only affects which items get replaced in the storage, not which ones are recovered by archaeology. Items or blocks that have been renamed would have the highest priority, shulker boxes, tools and armour would have secondary priority. Other items would have tertiary priority, and blocks would have the lowest priority. Certain rare blocks and items would have a higher priority than normal as well, such as diamond blocks and beacons. This could be a property that can be changed by a data pack. Duplicate items would also have a decreased priority. Despawning items will replace only items with the same or lower priority.
Items may lose value when being recovered (Examples: Wood would turn into Petrified Wood, Meat would turn into rotten flesh or bones, Armor would be 1 durability.
Just For Fun: Players can fish up items that De-Spawned in the water.
Please sign in to leave a comment.
1 Comments