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Experimental World Generation Snapshot 7 Feedback

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  • 2
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    It'd be nice to see minecarts have their speed increased to what they were on legacy console edition, as that'd make them a more viable transportation method.

    Also, maybe it'd be nice to have elytra lose durability faster when you move faster. Slowly gliding would use very little, diving straight down into the center of the earth would eat away your durability. Maybe this wouldn't affect the player for 10 seconds after using a riptide trident? Would nerf rockets for sure.

  • 0
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    I have been unable to get a Fletcher artificially. The particle effects proc off, but the villager stays the same and remains untradeable

  • 0
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    Actually, this snapshot is not bad (considering that I can't play on it, I watch Wattle's amazing videos). I love the fact that all these snapshots still have the wild terrain. I hope to see the official betas/snapshots soon.

  • 3
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    Can we get some 1.17 and/or 1.18 things as banner patterns? Maybe an axolotl, goat, glowberry, pointed dripstone, or Warden related item to be a banner pattern? Or maybe be able to make a layer glow with the glow ink paired with an ink color?

  • 2
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    I'm experimenting with performance on an M1 Mac, and the performance is significantly worse. Apparently Minecraft does not use an Apple Silicon / ARM version of the bundled JRE so it's using translation of Java Intel to ARM, which results in a wholly-unnecessary performance impact, which is not what a major upgrade like this needs. Performance using the Wrapper Script for native ARM through MultiMC resulted in improved performance but performance was still down compared to 1.17.1 but I'm optimistic. 

  • 1
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    noticed a lot of lag with experiments turned on. To the point it was nearly impossible to play the game safely in survival. i find it very interesting that yall have upped the generation for big tree tiaga and mega spruce taiga in the worlds, i feel like that adds some feel of lore and history to the world.

    i dont like how hard it is to find coal and iron, however. it becomes impossible to gather enough torches to go into the mines to find more coal and iron. By 15 minutes into a world i somehow have just enough iron for a pickaxe and 24 torches, but 44 diamonds and 24 emeralds. I love how easy it is to find diamonds now, but it just doesnt make sense if thats all you can find and nothing else.

  • 0
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    How do i get minecraft 1.18 because i had the same snapshot but when i started it was saying 1.17.11

    even though 21w37a is still 1.17 snapshot is there any way to get 1.18 

  • 0
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    Maybe have grass and foliage color be dependent on h and t multi noise values instead of biome to allow for more variation in biome appearance and smoother transitions. Same applies for water color

  • 0
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    Tie PV values to H values in the multi noise: this way u can allow for mountain ranges to seperate
    Dry from humid regions, or have wide open areas with a smooth gradient from dry to humid. because sometimes, the humidity gradient can change pretty quickly from dry to humid over a flat area and it looks odd and makes the world feel smaller

  • 1
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    The biome name in F3 menu shows some other names (being under the meadows biome's caves shwos as savannah )

  • 3
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    Here is my feedback for 21w37a:

    • Badlands often spread extremely far into flat areas, creating "red deserts" that seem to be just as frequent, and even bigger, than normal deserts. Because of this, deserts feel a bit left out, so badlands should require a lower "Erosion" level to generate.
    • Badlands mineshafts often generate too high in the new generation. They should be low enough to reach the stone below, but high enough to just breach the surface. The purpose of a mineshaft is destroyed when there's nothing to mine.
    • The amount of forests in semi-warm areas should be reduced a bit. It's a bit strange to see forests generate next to savannas so often, and many of them should be replaced with plains.
    • Drowned should spawn in dripstone caves so we know where they got their copper from.
    • There should be villages in sunflower plains, jungle temples in jungle edges, and shipwrecks in stone shores.
    • Extreme terrain and shattered terrain should take up a larger area when it generates, because they're very thin most of the time.
    • Beaches in 21w37a seem to have not been ported over correctly. They just don't look as good as the ones in Experimental Snapshot 7, and they seem to either eat up land up to hundreds of blocks away, or just not exist.
  • 0
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    For me, someone who regurlarly plays minecraft using an intel pentium cpu and 4 gigs of ram, this runs incredibly smooth. I was afraid when i saw the trailer that my computer was gonna chug by simply looking at the cave, nope, the complete opposite happened, smooth 30 fps however, major fps drops happened when entering a cave, and just that, being inside one was fine, exiting was fine, surface was fine, its just kinda bad when loading the new caves

  • 2
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    Bisa tolong masukan ini ke bedrock? Saya tidak sabar untuk mengujinya!

  • 3
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    Could you please put all the Java snapshot features into bedrock Beta?

  • 0
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    The beta 1.17.40.20 is so much lag I cannot say the previous beta 1.17.30.25 was very good without any lag please fix lag problem it make gameplay bad

  • 0
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    the new snapshot is laggy in ice oceans biomes on lowest settings (except render distance which was on 10, 

  • 1
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    i'm just gonna say it... we all want copper tools and armour, we know you'll never give us emerald. but please for the love of god stop adding useless stuff no one cares about.

  • 3
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    In the new Generation I noticed something that I REALLY liked. I found a cold snowy volcano mountain with a large enough area at its peak and deep enough to conceal and create a large village. sadly there was no lava inside. There was also no lava burried deeper under/inside the peak. this could've been an improovement to find. I have yet to find a volcano with lava.

    I would also love to see more slime. I find that slime is just too difficult to find for average players. I have for years now not been able to find naturally generated slime without resorting to either summon or using tools online to find slime chunks. Slime fail.

  • 2
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    there must be more new variant mountains and one of them must be a volcano type!

  • 1
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    I have a i5-10300 cpu with GeForce GTX 1650 Ti GPU. Not a beast but decent and the 1.18 snapshot loads chunks slow while boating with fast graphics and settings down to a 12 radius. It has definitely improved since the experimental snapshots but still needs work. If not for my recent pc upgrades I doubt it would be playable.

    Also noticed in all the worlds I tested that there were numerous dripstone caves but few to no lush caves. The initial pics hyping up (as it was known then) 1.17 showed large caves with pillars, aquifers and a good mix of dripstone/lush. All I can find now are tiny little lush cave offshoots. Maybe its just bad luck on my part, but if not, I hope a change is made. I find the lush caves far more of a draw than the dripstone ones and some larger ones would be nice. Some of the unique landscapes we got in the initial snapshots have been lost which is disappointing (Ice caves in mountains, the occasional mega caverns).

  • 0
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    the snapshot is unzipped, in my versions folder, mods and snapshots are enabled, AND IT'S NOT IN INSTALLATIONS. NONE. NADA. ZILCH. NOT THERE. I even scrolled al the way down the list in case it was misplaced, and, NO. NOT THERE.

  • 2
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    As now the terrain is being changed DRAMATICALLY... with spectacular views from a lot of places (especially mountain tops)... So, the render distance plays a large role in this.. Playing with 12-16 render distance doesn't feel enough anymore, it looks like we are missing some spectacular views
    So, my idea is something like an LOD (Level of detail) system should be added to minecraft java edition, like in bedrock or more, so that we can play with higher render distance without performance loss....

    To anyone who doesn't know, basically LOD means that faraway objects will have very less details, in textures, and some objects like grass/flowers will pop out of existence

    It's already in bedrock edition, which must be giving a huge performance gain on high render distances, so I think that it should be implemented in java edition also, that's my feedback

    Otherwise, the world generation is GREAT!

  • 1
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    Axolotls have trouble spawning in lush cave waters, due to all the requirements. There's almost no Axolotls in lush caves!

    I like the Elytra changes! Gliding is more useful now, and rocket boosting will not be as overpowered. I recommend increasing the speed of Minecarts though, as they require a ton of resources.

    Mountains are still too short and not generating above 200 blocks, most of the time. It's pointless to increase world height if mountains are only about 165 blocks tall at best.

    Ocean caves, and submerged caves with magma blocks, are very welcome. The magma bubbles help with exploring water-filled caves, and they're cool to look at. They could use more life and decoration though, such as seagrass and glow squid.

    Ice caves and deeper oceans are a highly requested feature. The new building blocks, such as tuff, deepslate, and calcite, should be renewable to make it easier to build with. Most players simply use wood and stone, as other building blocks are too difficult to renew, and that is a gameplay problem.

    Lastly, please change the fog color when you're underground, to something darker. Seeing sky color when chunks are loading in caves is very immersion-breaking. An echo effect to sound effects, when you're in caves, will also be great for the cave update!

  • 2
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    There's a problem discussed on the dev diaries: what should happen when rivers meet mountains?

    Some players prefer land travel, others prefer boats. So why not make these rivers cut through mountains, but not the top part of the mountain? Rivers should be able to carve INTO mountains, creating beautiful river caves with dripstone and glowberries, that leads to an exit somewhere. That will be an amazing experience! Players who want to travel by land can still walk the top parts of the mountain, as they're intact!

  • 1
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    I have been playing in the Experimental Snapshots for a while now and also the newer snapshots in survival and I have written a list of all the problems I have had with it:

    1. Remove the diamond armor trade from villagers. This trade is to OP and allows you to get one of Minecraft's most valued materials without even caving. Either this or nerf it.

    2. Revert the iron amounts to levels of the earlier experimental snapshots, I felt this made the game more challenging and prevented you from getting great tools and armor earlier. This allowed for different strategies such as: Getting Leather Armor or looting structures for it.

    3. Nerf the amount of iron you can get from shipwrecks and buried treausure. Caves just are not rewarding when you can get up to 16 iron from these structures. The iron amounts should be drastically reduced.

    4. Allow for bigger gold ore blobs in lush caves, this will provide another good reason to go to the lush caves biome. It will present an alternative to getting gold mostly from the nether. Gold Farms will still be better but they require a large amount of effort. This will not replace mesa biomes as in lush caves you will have to go to deeplate level. I don't think this change will be too important just nice to have.

    5. General Changes: More biome exclusive spawning conditions, tuning down the cave entrances and higher amounts of granite and dirt in dripstone caves

  • 1
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    Finding diamonds is crazy tough now. After hours and hours of mining through deepslate, to only end up with 2 or 3 is really disheartening. Clearing out 10 chunks and finding 2 diamonds seems far too nerfed.

  • 0
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    More diamonds. I have been playing on Snapshot 7 for days, strip mining at several levels and now digging down through bedrock, and still not one diamond. Just bad luck? Or are they too scarce?

  • 1
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    I really love the new world generation. I also like the new caves and how good they look. My issue is how frequently they spwan. To me the big caves and caverns should be something that is exciting to find. I feel like they intersect the surface way to much. What I would really like to see is a cave spaw rate slider when creating a world. I think that finding one of the new caves should be very exciting but right now it just isnt because of how many there are. Or they could just have way smaller entrances. The other thing is that when mine shafts spawn in a giant cave it looks really bad and is frankly a waste of a spawn. Villages also generate really poorly and hardly ever look realistic.

  • 1
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    I prefer more of those larger caves and cave entrances, they look especially well with dripstone and glow berries hanging. Mineshafts in large caves look great, like an array of platforms supported with logs and chains. It feels new and fresh.

    I've been exploring the deep ocean caves and submerged caves, they're great especially with magma. Though, for such an ominous looking place, there's nothing scary to fight, and nothing to find. It's kind of a letdown when players are expecting something in these deep areas, only to find it's empty.

    In the future, there should be new underwater hostile mobs in these areas! It will make Axolotls and Tridents useful. Ideally it should also be an arthropod, to make Bane of Arthropods enchant useful, nobody uses it. Don't just put Drowned there, as it's very boring to fight only one water mob, again and again.

  • 1
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    I like the copper changes in 21w40a, now they're easier to build with!

    In the future, I hope that archaeology can be done in a lot more sites like temples, bastions, and end cities. Ideally they should be a repeatable activity, not something that players do only once or twice, this will help prevent the pain of losing archaeology items. They should also give exciting incentives like maps to ancient buried cities, or ancient golem parts. I encourage Minecraft to have more exciting activities and new game mechanics like this archaeology, or new things like crafting magic spells, it helps prevent the game from becoming stale!