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Make the Warden have more environmental functionality and more sculk

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    Registered User commented
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    I do like the idea of the Warden is the source for sculkers, it gives another reason to not kill it, and mechanically it's new to have a hostile mob be important for a redstone component. Instead of dripstone, I think the Warden should have some sort of sonic attack, this would help against ranged combat and even could be a way for the Warden to affect players with only a block between them (wool being the odd exception). As for the sculk scanner, it could be an interesting add if it gives any mob, but the warden, the glow effect that can then be seen through walls. That would make it an interesting and useful block in my opinion, though I think your goal was another defense for the Warden. 

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    Registered User commented
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    I imagine the sculk scanner can be used for both the warden and the players, using it as a trap