New warden mechanic


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    This could make sense depending on what the warden is guarding, now if the warden is guarding something against the players it doesn't work as well. If the Warden was guarding a new stronghold entrance, then I'd say a curse to increase Enderman power and aggression. Probably something that would last twice as long as bad omen.

    I personally think having the warden tied to sculker generation would be a better mechanic, having Wardens be the source of stones being covered into sculker growth, which can then converter to sculker sensors, gives an ironic message the Warden is trying to protect his valuable crop. And killing him deprives the player of the non-renewable redstone item, everyone is drooling to use. I'm honestly more excited for the sensor than what might be in a chest, rarely is chest loot been exciting for me.