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Caves & Cliffs World Generation Experimental Snapshot 3 Feedback

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    ive found that animals are not running away when being hit even mulitple times afterwards are not running away

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    Too little coal and iron generation under y=0

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    Spaghetti caves and noodle caves are too dense, so it is suggested to reduce their generation frequency.

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    Please please please please please please please have the large biomes customization for 1.18!!!!!!!!!!

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    Mountain Range generation in Snapshot 3 of 1.18 is really cool with the new additions.

    However, I noticed that most of the generation of mountains are circular or blobs when they form the peaks. It would be pretty interesting to have varation in this with "linear" larger generation of mountain without apexes ( this could apply more to the smaller mountains than the larger lofty peaks ).

    Also, most of the larger mountains consist of the body of one large peak with many other sticking out of it to form the varied landscape, it would be also quite cool if there would be a higher chance of multiple of these large mountains were to generate together forming the original biome around it to be a valley between the moutains (again this could apply more to the smaller ones for the sake of gradient of the slopes). This could also conincide with the chance of larger biomes with more microbiomes within them.

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    The problem I have is than goats have no use.

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    Would love to see higher mountains. Mountains in a "range" would be amazing!

    Too many big caves. Huge caves should be rarer to make it more epic when you find one.

    Can't wait for this to be released!!