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Discuss biomes and dimensions, including existing areas of the game and ideas for new ones. Share feedback on world generation, exploration, environmental features, and unique experiences players can discover.

15

Biome Overhaul Update

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    The end should have a biome with tall glowing blue mushrooms and floating islands above y=130 or below y=40. The islands generate at least 1000 blocks away from the main island.

    The floating islands would generate as a: lake island, island covered in shulkers or a phantom cage.

    The lake island has a chest with moderate loot, 1-3 water falls and sometimes has moss blocks around the lakes edge.

    The shulker island is small, has a chest that can have: feather falling potions, chain boots with protection 5 and unbreaking 3, emeralds, chorus fruit, diamonds, golden apples, etc.

    The phantom cage is a phantom spawner surrounded by iron bars, the top of the cage is open, there is a chest under the spawner that can have: luck potions, diamond helmet, iron, gold, emeralds, diamonds, Amythest shards, lapis, etc.