I have played Minecraft on Java since alpha. It has always troubled me that the quantity of mossy cobblestone within a given area cannot be increased or decreased as it is only naturally occurring! We now have a solution! When cobblestone is placed directly underneath moving water, they slowly convert to mossy cobblestone over time! This will add a time - dependent factor to special builds when mossy cobblestone is required, and it will allow players accumulate mossy cobblestone when there are no dungeons to be found! Cheers!
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