Enchantment has always been with an enchantment table and an anvil. The addition of the grindstone has introduced perfect weapons and armor before it was patched. I came up with a way to bring a part of that power the grindstone introduced in the way of enchantment evolution. with two netherite, four obsidian, and any enchanted book containing an enchantment that can't go any higher in the same way the enchantment table is crafted you'll get the evolution table. what the evolution table does is take a max level enchant and crafts it into a better enchant for 60 lvls. here is the chart for conversion.
smite/bane of arthropods/sharpness: tearing, which adds 10 bonus dmg to each strike no mater the mob, triple if crit.
looting: plundering, which quintuples drop rates with a 1% to do it twice.
any armor enchant: defensive, which makes you hard to kill while having triple the durability loss.
unbreaking/mending: unbreakable, which makes weapons have unlimited uses but have a 10% chance to break each use.
fortune/ silk touch: gold touch, gives you multiples of anything silk touchable while tripling the durability loss.
that is all, feel free to comment what you will add or change to this as we are a community after all.
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