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Caves & Cliffs World Generation Experimental Snapshot 2 Feedback

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  • 7
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    Playing on survival.  Long time player of older generation (plus 50)

    Not sure I love the 1.18 update but I was loving 1.17

    Feedback

    • Too much underground water in caves!!!
    • Not enough iron or gold or coal in caves
    • Tried strip mining at levels 10 and 2...no diamonds anywhere but also not much coal or gold or iron
    • I do love the vegetation in the caves
  • 2
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    I am very excited about the new world generation. I explored around in creative mode for a long while and was really impressed. I will definitely be 1000% more scared to be playing in survival mode whilst caving but hey, life isn't fun without a little challenge. I didn't love how some of the less cool biomes are much larger (i.e. swamps) but I'm sure I'll live. The only major issue I have is how much slower the game is but that's my fault for having a stupid computer. 

  • 1
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    I'd rather have more cave biomes than more types of cave formations. Plus new generated structures in caves.

  • 2
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    Keep the caves above y0 smaller and more abundant but make the caves in deepslate (below y0) much larger and rarer.

  • 2
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    It may just be me but it seems like passive mobs spawn less. I'm fine with pushing us towards getting leather armor before iron by making iron ore more rare, but please make sheep more abundant if you're gonna do this.

  • 2
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    I used the seed -8585519383982143574 in my world in case you want to check it out for yourselves. 

    1. First off, I'd like to say that world generation wise, it looked amazing. I'm loving the new heights and depths that mountains, hills, and caves can reach.

    2. Although there were definitely less small biomes, I did find a few . At -847, 74, -1507 there was a wooded badlands surrounded by a bamboo jungle, and at -1528, 95, -1288 there was an ice spikes biome in the middle of a bunch of plains. I have no doubt that you guys are fixing this, and overall there were definitely fewer microbiomes, so keep up the good work!

    3. Compared to the Plains biomes, there were very few forest biomes. Often times, you might be able to walk through a forest in less than 30 seconds while a plains could stretch on for ever. Maybe make forests a little more common/larger?

    4. There was a wooded badlands stretching up across a mountain directly next to a lofty peak at around 789, 151, -1874. The snow next to the terracotta didn't look too great.

    5. Minor thing, I was teleported inside a few mountain after using /locatebiome to find them. It was easy for me to get out of them, but it was a little annoying. 

    Thank you so much for working on this update, I really enjoy playing Minecraft and appreciate everything you've done to improve the game. 

  • 2
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    biome placement should be more preserved to prevent rapid changing of seeds. Also, older mountain biomes like wooded or gravelly mountains should be used in the new mountain's generation, as it would help with blending the terrain. I just find it strange when plains in Minecraft are currently very hilly at times when in reality plains are always flat.

  • 3
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    I feel like you guys need to buff iron rates and nerf diamonds.

  • 1
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    So I played survival on this for a bit. Wow. Spawned right in a meadow surrounded by mountains, which truly are breathtaking, by the way. Fabulous work! Personally I'd say the mix of higher mountainy areas and flatter land is pretty spot-on. You have to walk a bit to find some things, but that's part of what makes Minecraft fun in my mind. I also really like the way tall birch biomes occur more often. Not a fan of the smaller trees. 

    After spawning in, I promptly died by falling into powder snow, which happened to be covering a pit of lava. I feel that lava should not generate if powder snow is going to be the only block covering it, for one because that's a terrible way to lose all of your items, and two, it seems illogical, like the snow should have melted.

    Other bug mentions that may or may not be useful:

    • Saw some pandas that had spawned about 60-70 blocks away from the nearest bamboo jungle biome
    • Saw some vines floating in midair in a different jungle biome
    • I don't recall there being grass in mushroom field biomes
    • Found an igloo about 40 blocks from its tundra biome, but the "structures in the wrong biome" thing is pretty well documented from the last snapshot. The weird thing was it had grass growing on it, just like in the mushroom field.

    Really loving the way the update is coming along, thanks for all of your work!

  • 0
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    It was great but the game was really laggy

  • 5
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    Coal seems to be much harder to find, making it harder to light caves.

  • 0
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    Caves are too hard. Nerf mob spawning. The cafes are filled with mobs and for survival it's hard. It seems like the deeper you go the more the mobs. I think you should make it so that mobs spawn only occasionally in complete darkness below Y 0.

  • 0
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    Really loved the new worldgen in Minecraft, especially the Lush Caves and the New Mountains. Cannot wait to see the entire 1.18 Update!

  • 1
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    I can see some improvement in the 2nd snapshot, but there are still lot of weird bugs with the terrain generation. For example I found dead bushes in plains biome just because desert generated above it at y-116. Or I went to mine some emerald ore to extreme hills but could't find any between y-47 and y-68 because taiga generated there as underground biome. Solution for thins may be to somehow remove biomes when they don't have any terrain generated. or when they are in underground, but are not underground biomes.

  • 1
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    I don't know if this is a bug but I found an above ground water aquifer that looked amazing

  • 1
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    ocean is too simple. ocean should has five sub biome depending the deepness such as sunlight area, twilight area, midnight zone, the abyss and hadal zone. because sunlight area has more sunlight seagrass should generate. while the abyss is the deepest ocean layer in the world so this layer should completely dark to make more challenging as player need sea lantern as light source. while hadal zone  should generate if there is a trench generate in seabed. this layer can be generate as a pit or a cave which guardians spawn there. it is great if the ocean more deeper and darker. add new mob such as sea monsters and mermaids.

  • 2
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    add trees in desert such as palm tree and joshua tree. desert and badlands also should have flowering cactus. please add jungle village which is generate as a tree house, swamp village which generate as a long house and beach village which generate as traditional bungalow. when beach meet ocean it should generate a steeper slope 

  • 1
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    please add sea waves, sea shells, more fish species in minecraft. please also make plants and tree wave when blow by wind.

  • 1
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    add more stone variant such as premifrost and limestone.

  • 0
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    please add new block such as wet sand which can obtain when sea waves flooded the sand. wet sand should become normal sand if dry enough. wet sand can also generate as a meet point of beach and ocean. please also add seamounts and ocean ridge in ocean to make it more natural.

  • 2
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    Generally, I really like all the new content (though I haven't encountered a high mountain or a goat yet). I play only on survival peaceful, exploring and building. I have created a bunch of random worlds, and these are my main experiences:

    Iron seems to be a lot scarcer than before. Even when hunting for iron at lvl 16 I have to look long and hard. There is a profusion of copper ore, though, and I have zero use for it unless I want to build castles with copper roof. Diamonds are also rarer now, I feel, but that is easier to live with. On the other hand, I once found 12 diamonds at lvl 40, so maybe I've just been unlucky.

    I love the lush caves (excessive clay, yay) and adore the meadows. I would like that there was some kind of purpose to the Spore Blossom, maybe a requisite to allow azalea bushes blooming underground? The amethyst geodes are awesome, and I make floors with amethyst just to hear the tinkle when I walk in my homes.

     

  • 3
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    There are way too many underwater caves in bedrock editions and they are completely underwater. I can't seem to even find a normal cave even after flying more than 30000 blocks and traveling in other worlds.i hope you will change this somehow, i haven't even get the chance to explore the beautiful caves yet.

  • 0
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    it would be cool to add mega caves back (just not as common) also beaches just cutoff sometimes. aprt from that i love the new world gen

  • 3
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    I would like it if warmer biomes were larger. (desert, badlands, ect.) the deserts now feel like a patch of sand. Or a tall mound of sand.

    Make warm biomes bigger!

  • 2
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    I would like one more mountain biome (high peaks) these are rare but are guaranteed to be very high up like y200+

  • 0
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    Existing world generation  - it would be great if the existing worlds could have the increased depth content below existing bedrock. I think programatically, it's very possible to take the y=5 bedrock layer and replace that with new generation logic to the bedrock layer of y = ~ -64.
    That way there is some content to mine below in existing maps, without destroying what's already there.

  • 6
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    A big problem I have with caves and cliffs is that the caves seem barren.

    I think increasing the amount of iron that spawns anywhere under ground would give you more things to mine (2x maybe) making it less barren + Iron is too rare now. It would still be a lot less iron then pre 1.18 meaning you might want to mine at the specific iron levels sometimes.

    Another thing to help with caves being barren is adding rare mega andesite, granite, and diorite pockets being up to 150 blocks wide.

    One other problem I have with the caves is coal NEEDS to be buffed by a significant margin. Though, I think it would be good if you still had to mine above y=0 if you needed coal.

    P.S Currently I think Redstone is a smidge too common. also making coal being able to rarely generate at y=0 would be a good thing, so it is possible to get deepslate coal ore as a "collectors item" to perhaps show off in your world.

     

  • 0
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    It would fit with the naming if some mountain terrains would have cliffs form in them like sheer drops on some parts of the mountains. Another suggestion would be plateaus or dessert buttes in some biomes like you would see in places like deserts.

  • 1
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    I would like to see villages spawn more linear. Before the terrain changes, villages spawn level to each other and linear and didn't have lone houses on random cliffs or valleys. Now I find more oddly placed houses in villages near the hilly generation. Maybe make villages spawn with a bridge when it intersects with a valley?

  • 0
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    Hola, tengo algunas sugerencias respecto esta spanshot.

    1. Pueden volver añadir el subioma de los bambús.

    2. En mi opinión se debería subir la luz con la que pueden aparecer los mobs, por ejemplo que aparezcan en un rango de 10 de luz u 8 ya que puede añadir un poco de dificultad al juego.

    Preguntas.

    La nueva tabla de aparición de diferentes ores, afectara a bedrock?

    Ahora se pueden generar enredaderas en el desiertos de forma natural, como en las aldeas o en los bloques de arena? Ya que en un mundo de la experimental me encontrar un desierto abundante de enredaderas como si estuvieran secas.