220

Caves & Cliffs World Generation Experimental Snapshot 2 Feedback

401 Comments

Post is closed for comments.

Sorted by oldest
  • 1
    Registered User commented
    Comment actions Permalink

    (Not seeing a feedback section for snapshot 3 so I’m leaving it here).

    First, I love the micro biomes! They’re cute and are fun to stumble across as I explore.

    Now the bad news… I’m not finding hardly any diamonds. Been strip mining at -54 for about 5-6 hours and only found 6 diamonds. The ore distr. map suggests diamonds don’t spawn in open air anymore so I haven’t done much caving to find them. Am I misunderstanding this? Should I be not strip mining and instead use caves?

  • 0
    Registered User commented
    Comment actions Permalink

    IRON:

    Ore distribution seems really buggy in Snapshot 3. I went to iron level (y16) and hardly found even enough iron to make a pickax. Then I was down at diamond level (-46) which should have hardly any iron and quickly found over a stack of iron. I don’t mind the amount, but I would like to know more specifically where to look so I don’t waste my time. That’s a difference of about 50 blocks vertically from where iron is supposed to be plentiful to where I actually found it. 

    DIAMONDS:

    That leads me to the really frustrating part. I can’t seem to find diamonds! I’ve checked in strip mines everywhere from 16 to -64 and can’t find more than about 3 naturally. I find a few more in chests in an abandoned mineshaft, but that’s it. Even down at bedrock level where they should be the most plentiful… zilch. I’ve tried caving at that level and stripmining. Doesn’t seem to make a difference. Again I don’t care where they are so long as I know where to look since I seem to be wasting a lot of time. They’re not where you said they’d be in the chart is all. Is the chart outdated??

  • 0
    Registered User commented
    Comment actions Permalink

    One, we're on E3, and it's not pinned here, so I have to comment on Experiment 3 on a E2 thread. 

    Okay, so I had to cheat up a plain Diamond Pickaxe, because I have only the one, half-decayed, among 6 different portals in the Overworld. Diamond ore rarity is a big concern in the community, and while these are experimental, the rarity of diamonds above zero really hampers an unbiased experience of the E. Data Packs. If you have to use commands too often, how do you measure whether you're actually playing Survival (esp. in Hard or Hardcore!) or just playing in Creative Mode and fooling yourself?

    https://www.minecraftforum.net/forums/minecraft-java-edition/recent-updates-and-snapshots/3074163-diamond-ore-is-far-too-rare-in-the-current

  • 0
    Registered User commented
    Comment actions Permalink

    Playing with this makes me miss Snapshot 1.

    The first snapshot created landscape vistas that looked like those shots from Switzerland that said 'I can't believe a fantasy land like this actually exists' - mountains ringing valleys, actual rolling hills, and places you could set up where no matter which direction you looked, you saw something that was far more interesting than what we had before.

    So much of the landscape of the surface world is so watered-down now, so bland, so smooth, and flat. The caves underneath are 'old Minecraft but 200% cooler and more amazing', and the surface is now 'old Minecraft but 30% more amazing'.

    Now, if there is a really cool feature or mountain, it's ONE of them, surrounded by flat, or stuff that's barely more interesting than what we currently have. So, if you build on it, your entire view is bland flatness. Or, you have to build in the bland flatness to have one amazing thing to look at.

    And, what the heck happened to Bryce Canyon-style badlands? All I see are lumps that look like sand castles after your big brother poured water on them.

    I think the feedback process has pushed the landscape into the lowest common denominator in a big way. I'm just going to make peace with that, and start learning how to mess with custom worlds in order to get something remotely approaching the awesomeness of Amplified.

  • 0
    Registered User commented
    Comment actions Permalink

    Hey guys.  Im just downloading 3rd snap.  I just wanted to give some feedback on how my survival world is going on 2nd snap.  I have noticed in plains and a few other biomes, there seems to be WAYYY less passive mob spawns... Actually any mobs spawn.  It is very strange.  The world Gen is absolutely beautiful although there seems to be quiet a few suspended islands defying the laws of physics!  All in all the second snapshot really has begun to redefine Minecraft.  I really enjoy traveling for 3000 blocks and seeing rare biomes pop up over the horizon looking cooler than ever.  Even common biomes seem to have a new mystique to them that really set the mood and tone, really driving the lore home.  I have several notes with the seed number and coords I will be reporting in a couple days of a few things I noticed.  Improper temp, spawners  that seem wall spawn suffocating every entity it spawns, an invisible barrier at y=127 that I have checked and rechecked 30 times and it is always there.  I have changed resource and texture packs trying to identify what is to no avail.  I have no clue what is there but it kills me every time I elytra into it.  I will be reporting complete data soon. Thanks for your time.

     

    -Alan P.

  • 0
    Registered User commented
    Comment actions Permalink

    Just tried out the new experimental snapshot 4 and I really like where this is going so far! Less microbiomes, etc. Just one major thing that may make this much better. If there was an option for "continent" generation, as well as customizing the size of biomes via slider that would be nice, alongside a "Legacy" option for older worlds on the main menu when generating new worlds. I am a big fan of the older continent generation that was available in versions 1.6 and below, with much more ocean. Much easier to manage worlds as well since one could just make the world border on the oceans instead of on land. Hopefully this helps.

  • 0
    Registered User commented
    Comment actions Permalink

    I still think the patches of diorite, etc look not too great in caves and would love to see large bands instead like the mesa biome. Or even just whole caves of granite, etc. Just think that’d look better especially with some of the epic giant caves than the existing blob placement. Also would love to see gold get massive veins like iron and copper, perhaps in the Mesa with Quartz? It’s an under appreciated/ under discussed new addition imo and think at the very least massive mesa gold mines would be an amazing use of that new feature. Or perhaps they can show up anywhere but have more dense gold ore placement in mesas.

  • 0
    Registered User commented
    Comment actions Permalink
    I really love the new terrain generation, good job! I gave it a try and i have a gotten idea for the rivers:
    1: Add rivers that generate in the mountains that flow to the sea or connect to bigger a river. Just like the ''Streams'' mod. it makes real flowing rivers.
     
    I know that im too late to give a idea but i hope you think about it :)
  • 1
    Registered User commented
    Comment actions Permalink

    I think there should be more mountain types depending on the biome for example٫ a desert mountain biome or a jungle mountain biome or mabey even sub-biomes with mountain variants of them.

  • 0
    Registered User commented
    Comment actions Permalink

    I think Minecraft 1.18 need to join the combat test.Because the big caves has many mobs in it which I can't clear it 

  • 0
    Registered User commented
    Comment actions Permalink

    I feel like they should add back orchids to the new biome