I'm imagining a world where raid banners gave enchanting books with a randomly generated enchant (that you know is on it when you get it) that you could use on an appropriate piece of gear to overwrite an enchant slot with that enchant (as long as it was a legal enchant combination).
People would actually feel incentivized to, and want to pick up raid banners then. Because in a world where gilded items exist, normal rewards, even if unique, aren't so tempting. You need rewards the players would want. And whether they have unique or gilded items, there's always a need for the enchant combos players are after. That's the rarest thing in this game, more than the items themselves. Enchantment RNG is the worst thing to grind for.
That's how to incentivize players to grab the banners, especially if it's a book per banner. And if more banners give a significantly higher chance for each book to be Lv3. This makes the reward proportional to the risk of the difficulty rise (especially mobs that have Stunning that are an instant death if they hit you).
Also if the books came with levels to the enchants, this would bypass the level limit which would solve the limited exp issue. Could even balance it with, if you put that item in the smith, those books are gone. So it's a one-time use thing, unless you grind for that book again.
This solves the Raid Banner problem and the enchant RNG problem all in one.
Please sign in to leave a comment.
1 Comments