My idea would be that the warden when you are out of his attack range and make a sound (coming from the player for example: walk, jump, throw a projectile at the warden, equip armor) that returns a damage depending on the Signal of the sound that We do for example: if you make a sign of 8 that would do 2 hearts of damage, that is, the damage is divided into 4 but that this damage is not affected by the protection or the type of armor that would always do 2 hearts of damage
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