Currently the only visible stats for armour and tools are to do with combat but thats not all you do in armour there should be:
- (Armour) Toughness - Currently here
- (Both) Enchantablility - Gold stuff gets better enchants but thats not shown in the UI/UX
- (Both) Durability & Efficiency - Tools and armour should not break like they do currently and instead get less efficient at what they do
- (Both) Enchantment Capacity - Enchantments should have a Enchantment Cost compared to capacity. Instead of making enchantments mutually exculsive there should be a penalty cost so you can have infinity and mending on a bow but nothing else etcetera. There should be a decrease in costs for enchantments that synergize. The lower tier a material something is the higher capacity they should have to make them less redundant in the later game. Trims can add capacity making them worthwhile putting on iron and copper armour and there should be an equiverlant of this for tools like Embellishments. Since you can't put every enchantment on every armour piece or atleast not to the max level this encourages players to have a nether set, underwater set, stealth set and you can differentiate them with diffrent trims.
- (Armour) Weight & Stealth - Heavier armour should show weigh you down and should be harder to sneak /swim in and make more noise/be easier to spot. This means you can have a dedicated stealth armour set.
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