Rework of all player affecting mechanics => consistency, vanilla prevention methods
Motto: Destruction only when player can prevent.
1) Fire
- slower spread
- coating for any block (honey), area affect on surrounding blocks, not all need coating
- water sprinkler, strong, also building/fun
2) Lightning
- more common in certain biomes + more clouds
- besides existing, rubber block foundation, redstone?
- ingame magic to spawn, ambient effect & farms
3) Seasons
- agree with no real seasons
- aging mechanic for additional states, leaves=>green, autumn, ... Click with clock(durability)/standing clock with crafting interface + ressource, magic? end?
- ingame on/off per weather effect
- other effects: wind, flying & interactions windcharge, only high up, mountains, sky
- birds
- better clouds mod => semi transparent, blocky => atmosphere without affecting player
- category hasLayers for dusty blocks: snow, dirt, sand, ... hard blocks = slabs
4) Endermen
- prevention method for endermen taking blocks
5) Biomes
- small hazadrous biomes: volcano/sky island, needs netherite/-woods/end stuff to upgrade building there
- mechanic 3) for biome-colored blocks/silktouch, now => mesa red sand can be placed outside mesa, jungle green grass not
6) Misc
- rain collectable coldrons
- dyeable water area/coldron with potions, for aesthetics & blend like biome blend
- better prevention of water to ice (redstone)
- food container for animals, every 10 days chance they breed themselves, doesn't replace breeding, prevention: golden dandilion on adult
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