We propose a unified, component-based system to replace static tool classes. This grants data pack creators the power to define entirely new gear without needing new item IDs.
Core Design: Three Base Items
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minecraft:tool -
minecraft:weapon -
minecraft:armor
How It Works:
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Creators add JSON files to
data/<namespace>/tool/,/weapon/, or/armor/. -
Each file defines a unique item's full properties.
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The game references it via a Synthetic ID (e.g.,
mypack:copper_pickaxe), usable anywhere a real ID is needed (commands, recipes).
Definable Properties (Examples):
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Stats: Damage, Speed, Durability, Mining Level.
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Behaviors: Mineable blocks (
#minecraft:mineable/pickaxe), Blockable, Throwable, Chargeable. -
Cosmetics & Effects: Custom model/texture, "Egg-like" hatch behavior.
Key Advantages:
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Limitless Creation: Enables "Obsidian Swords" or "Gem Drills" without consuming item IDs.
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Absolute World Safety: Items are based on eternal IDs like
minecraft:tool. Removing a data pack turns them harmless, never causing corruption. -
Future-Proof Framework: Establishes a standardized, powerful system for all creators.
The Big Picture:
This system transforms Minecraft from manually adding content to providing a creation engine. Combined with generic "Item Interface" materials, it forms the ultimate toolkit for the community, with minimal long-term cost for Mojang.
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